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Zaku II (Flamethrower)

Delusion-MS #017: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06J Zaku II (Flamethrower) / MS-06J Zaku II Ground Type Flamethrower Equipment

Source: 
Mobile Suit Gundam
Mobile Suit Gundam: MS Generation
Gundam wiki : MS-06 Zaku II, MS-06J Zaku II Ground Type, Mobile Suit Gundam: MS Generation, Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku II, Assault Guntank (Mounted Flamethrower), Zaku Bazooka, MMP-78 Machine Gun (GN), Heat Hawk. We referred from the article. 

Machine Concept: 
Zaku equipped with a flamethrower. It is a unit that has damage reduction skill against support type and high resistance to shooting attack, and can withstand shooting attack by making full use of emergency avoidance skill, but on the other hand it is weak against melee attack.

It has a weapon "flamethrower" that continuously damages for a certain period of time. It can be said that it is a feature of this machine. Since it is not possible to upset the balance of the enemy, the main use is to make additional attacks on the downed enemy.

Equipped Weapons: 
Zaku Bazooka / MMP-78 Machine Gun (GN)
Heat Hawk
Flamethrower
Cracker
(MMP-78 Grenade Launcher)

Skill: 
Damage Control: LV1
Damage Recovery System
Left Shoulder Special Cushioning: LV2
Emergency Evasion Controller: LV1
High Performance Balancer
Damage Reduction From Support Type
Shock Absorbing Shield

Unit Type: General
Environment Usage: Ground
Environment Specialization: Ground
Melee Priority: 2

Flamethrower [Sub-Weapon #006]
Gundam Battle Operation 2 Wiki :  Assault Guntank (Mounted Flamethrower). We referred from the article.
Weapon type: 
Secondary Weapon, Live Ammo, Extra
Hit Effect: 
Wince, Burning

Description: 
This weapon is a flamethrower with a special debuff effect "Burning". The damage when hitting an enemy is low (200), but at the same time it gives the effect of "Burning". This effect increases damage. This weapon does not overheat with a single attack (heat rate 75%), so you can shoot the same target. However, the debuff effect does not overlap.

The effect of burning is that it deals 150 damage per second to the affected unit, ends after 10 seconds or when it enters the water, and this debuff effect does not overlap during the effect.

This weapon cannot be used underwater. When used, this weapon emits flames three times. The amount of heat is 25% x 3 = 75% per radiation. The cool time is 4 seconds and the accumulated damage is 0.

Damage Reduction From Support Type [D-Skill #003]
Skill category: 
Diffense Skill, Damage Reduction
Description: 
-15% Damage taken From Support Types

Skill that interferes with the damage judgment of advantage and disadvantage depending on the category of machine. Although the influence greatly changes depending on the given target, it works purely beneficially. Mostly given to General Mobile Suit.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.


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